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Click above for latest program schedule, and over 30 hours of retro music on demand!
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Reviving the video gaming era of the 80's
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After developing the Intellivision Master Component system, it was test marketed in 1979 in Fresno California. With promising results, Mattel decided to release the Intellivision into the market, and by 1980 the system sold well. With a advertising blitz in the later part of 1980, the systems sales had skyrocketed. Giving its then rival gaming system (Atari 2600), its first piece of real competition, the sales war between the two gaming companies was on in earnest.
Mattel positioned it's marketing as the "Intelligent Television". Rather then just another video game console, the Intellivision was promoted as the cornerstone for a complete computer system.
The Keyboard Component was created, and was sold to a limited amount of customers during the later part of 1981. The keyboard featured a sophisticated block-addressable cassette interface, which allowed the unit to play a synchronised audio track with it's programs, which were recorded on to audio cassettes. The audio tracks could be recorded during game sessions with a microphone. This gave the intellivision capabilities to play back recorded material from audio cassettes, like recorded voices and etc. This was useful for educational software and a multitude of other applications, such as learning to speak new languages. The Intellivision master component would drop into a slot that was in the back portion of the Keyboard Component. A thermal printer was also made available, with a capacity of printing a page of 40 characters wide.
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Intellivision Master Component (1979)
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Keyboard Component (1981) (1982)
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With sales of the master component units going through the roof, computer programmers, game designers and screen artists where employed as quickly as possible and by 1982, became a dynamic, hard working production team of over 100 young staff. Many of them worked late at night, and some for 24 hours. The ethos of the place was not so much the background experience, but to be imaginative and to have fun. With Mattel putting Intellivision staff, wherever they could find room in their office complex, efforts were then concentrated on moving the team to a larger facility. This led to the team being moved to where house premises, a few blocks down the road from the Mattel offices. The team spirit between staff was so successful, the members often made it a place of socialising and meeting new friends. A strong bond had developed between many of the members, and through to intellivision's end in the mid-eighties, stuck together through every twist and turn.
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The video game wars were in full swing by September 1982, as Atari had sold 10 million components, and Intellivision has sold just over 3 million. With the games industry being valued at this time at $1.5 billion, other companies started to join the video game publishing frenzy. Activision and Imagic released a number of popular titles, specially modified for the Intellivision and Atari. These included Pac-Man, Frogger, Star Wars, Ventura and many more. At this time writing video games seemed like a license to print money.
Other peripherals like Speech Synthesis Connectors, Game Cables, Atari / Intellision Game Converters and other devices further increased the success of Intellivision into America, Australia and the rest of the World. Another game manufacturing facility was set up in the south of France during the popularity height of Intellivision. In October 1982 Mattel Electronics reported a profit to its shareholders, of nearly $100 million on nearly 500 million sales.
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TandyVision System I (1982)
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Intellivision System II (1983)
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Space Armada - Mattel - 1981
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Lock 'n' Chase - Mattel - 1982
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Space Battle - Mattel - 1979
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As the popularity of the internet took off in the mid 1990's, the linking of people with similar interests became much easier. This led to news-groups, special interest groups, and above all, a revival of many things that had been lost to obscurity, through the passing of time.
The original programmers of the Intellivision games (the blue sky rangers) had launched a website in 1995, that detailed the history of Mattel Electronics, and the Intellivision gaming system. The interest in the site was overwhelming, which led to the release of associated merchandise. This included hats, shirts, and CD-Roms that contained all the original games. As the popularity was strong, many more versions of the disc became available, such as Intellivision Rocks, Intellivision for the PlayStation, and so on.
May Intellivision live for eternity!!!
You can see a more detailed history of the Intellivision at: http://www.intellivisionlives.com
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