Click above for latest program schedule, and over 30 hours of retro music on demand!

Read the 2PR FM Intelligaming guest-book   -   Leave a message in our guest-book

Reviving the video gaming era of the 80's


This is another of arcades shockers.  For the simple reason that it's unplayable.  You have to bounce your yo-yo from dot to dot.  The longer the jump, the more points you earn as shown on the far right screen shot.  Whilst jumping, you have to avoid a gray snake that wonders around the screen.  This is where the game becomes impossible to play.

The downfall seems to be where-ever you are, the snake will be in your line of jumping.  As shown on the far left, as soon as the game starts, you are hit.   You start working to clear out each row and you're hit again.  If your getting into a tight corner, no matter what direction you bounce, the snake will getcha.  Game play would have been great if the snake was randomly jumping in different directions.  This game's a lost course.  I don't know if there was a genuine bug in this games programming development, but I don't think I'll touch this one again. 

VULGUS  -  CAPCOM  -  1984  -  SCORE 0%

A shoot'em up with a great game objective  -  BUT this would have to be one of Arcades Worst.  Your advancement in the game purely depends on luck.  Whether you are a skillful player or not, you'll never make it to 10,000 points, simply because of this blind spot.

The aim of the game is to defend your part of the desert as enemy craft come to attack.  What I love is the double fire action.  You destroy the oncoming force by maneuvering your craft left and right, and firing your guns.  You can also go up and down, but increases your chances of being closed in.  I generally move about where I have marked with the pink arrow.   

This games biggest problem is that enemy craft come from an off-screen area. (marked with a red ellipse).  Therefore you really have no time to move to defend your craft.  The bombs that fly through the air also suddenly appear on your screen from this same blind spot.  (marked with a green arrow).    All three of your crafts are destroyed before your score reaches 5,000 in most games, leaving this game right down the bottom of the list for playability. 

     Introduction to computers and the start of computer games.
     History of Mattel Electronics and the Intellivision Video Game System.
     Games Review Page One  -  Space Armada.
     Games Review Page Two  -  Pinball.
     Games Review Page Three  -  Snafu and some game bugs.
     Pretty Patterns in Snafu.

     The all time top five games.
     Games Review Page One.
     Games Review Page Two.
     Games to avoid.
     The worlds best MAME Links.

O T H E R   S I T E   M A T E R I A L

2PR FM's Continuous 70's 80's Backtrax Mix  -  Listening Formats:
     Windows Media program schedule for low band internet connections.
NEW  -  Windows Media program schedule for broadband internet connections.
     2PR FM's dedicated podcast program schedule.

2PR FM Internet Radio Site Contents:
     Recent developments.
     Man in space  -  The history and the cover ups.
     The Philips D8514 power-play machine - Analog technology at its impressive best. 
     Sydney radio, the way it was in the 1980's.
NEW  -  Retro Television  -  before the days of plasmas and flat-screens.
     The 2PR Story  -  From a dream to reality.
     Frequently asked questions about 2PR, who we are and what we do.
     Hot Retro Links List  -  The worlds best retro links  -  And it's all free!!!.

     Intelligaming  -  Reviving the video gaming era of the 80's.
     The complete guide to copying your LP records to CD - LP2CD.

     The all time top 30.
     EMI's Where Were You CD Series.
     EMI's Seventies and Eighties Complete Box Sets.
     CD Reviews from our first Website back in November 2000.
     CD Reviews from our first Radio Program in November 2002.
     CD Reviews from test site  -  July 2000. 
     Retro CD and Album Links List.

     List of programs in 2PR archive  -  For exchange purposes only.